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Combines designing products with making them to a high standard.

A Level

Design & Technology

Quick Summary

Major practical project – A substantial NEA (coursework) where you design and make a product from scratch

Wide material knowledge – Study woods, metals, plastics, textiles, and electronics depending on your focus

Design process emphasised – Learn iterative design, user research, prototyping, and manufacturing considerations

What's it actually like?

IN A NUTSHELL

A-Level Design & Technology combines designing products with making them to a high standard. You'll learn about materials, manufacturing processes, design theory, and user-centred design whilst developing practical making skills.
You'll study industrial design, sustainability, new technologies (CAD/CAM, 3D printing, laser cutting), and design movements. The major coursework project involves designing and making a substantial product that solves a real problem for a real client.
Exams test your knowledge of materials, processes, design theory, and your ability to analyse existing products. Coursework involves designing, prototyping, making, and evaluating a product.
It's about 50% practical coursework and 50% written exams.

D&T is perfect for people who want to design AND make, not just theorise about design.

Student Studying

Facilities vary hugely between schools: Your opportunities depend entirely on your school's workshop facilities. Ask what machinery, CAD software, and materials they have. Limited facilities = limited possibilities.

About the course

Is this for you?

  • A Level Design & Technology develops your ability to design, model, and manufacture products while building strong problem-solving and technical knowledge.


    1. Core Technical Principles

    You learn about:

    • Materials (such as timbers, metals, polymers, and composites)

    • Performance characteristics of materials

    • Modern manufacturing methods and processes

    • Sustainability, environmental impact, and new technologies

    This knowledge is assessed in the written exam.


    2. Designing and Making Principles

    You develop skills in:

    • Identifying and solving real design problems

    • Researching, sketching, modelling, and testing ideas

    • Using CAD/CAM and workshop tools

    • Evaluating and improving your designs

    These skills are assessed in both exams and coursework.


    3. Non-Exam Assessment (Coursework Project)

    You complete a major design-and-make project where you:

    • Choose a real-world problem

    • Design and develop a product

    • Manufacture a final outcome

    • Test and evaluate your solution

    Final Assessment Structure

    Technical knowledge and design principles are assessed by written exams.
    The major project is assessed through coursework.

  • Design & Technology is a good choice for:


    • Love designing and making things

    • Enjoy solving practical problems creatively

    • Are interested in how products are designed and manufactured

    • Like working with my hands and using tools/machinery

    • Can think in three dimensions and visualise products

    • Want to understand materials, manufacturing, and sustainability

    • Can work independently on long-term making projects

    • Enjoy both creative design work and practical making


  • Practical making skills - Using hand tools, machinery (saws, lathes, CNC machines), and modern technologies (CAD, 3D printing, laser cutting).

    Design thinking - Understanding user needs, generating creative solutions, and developing designs systematically.

    CAD/CAM Skills - Using Computer-Aided Design software (SolidWorks, Fusion 360) and Computer-Aided Manufacturing.

    Technical drawing - Communicating design ideas through sketching, technical drawings, and digital modelling.

    Problem-solving - Identifying design problems and developing innovative solutions.

    Project management - Planning, executing, and evaluating substantial making projects from concept to completion.

  • Making takes significant time: Creating high-quality products requires extensive workshop time. You'll need to spend many hours outside lessons in the workshop. Budget substantial time.


    Materials can be expensive: Whilst schools provide basic materials, you may need to purchase specific materials for your major project. Budget for this.


    It can be physically demanding: Using machinery, carrying materials, and physical making can be tiring. You need reasonable physical capability.


    Some universities don't rate it highly: Very competitive universities sometimes see D&T as less rigorous than traditional sciences or maths. If aiming for top academic universities, combine D&T with strong academic subjects.


    Drawing and visualisation matter: You need to be able to sketch ideas and communicate design thinking visually. If you struggle with drawing, this can be challenging.


    Safety is crucial: Working with machinery requires following safety procedures strictly. If you're not willing to work safely, D&T isn't for you.

  • D&T + Physics + Maths = For engineering or product design routes
    D&T + Art + Graphics = Full creative design focus
    D&T + Business + Maths = Design with commercial understanding
    D&T + Computer Science + Maths = For digital design and engineering

  • D&T rewards creativity combined with high-quality making. Here's how to succeed:


    Start your project early – Don't leave coursework until the last minute. Design takes time, making takes longer. Plan carefully and start as early as possible.


    Develop design work thoroughly – Don't settle on your first idea. Generate multiple concepts, sketch extensively, model ideas. Development work shows thinking and earns marks.


    Aim for high-quality making – Practice techniques before using them on your final product. Take time to finish products properly. Quality of making significantly impacts your grade.


    Document everything thoroughly – Photograph design development, prototypes, making processes, testing. Visual documentation of your journey is crucial for assessment.

  • D&T graduates can go on to work as:

    • product designers

    • industrial designers

    • design engineers

    • furniture makers/designers

    • CAD technicians

    • manufacturing engineers

    • design teachers

    • and in innovation and development roles.

  • Design & Technology is valued by universities. Universities recognise the creativity, problem-solving and practical skills it develops.


    Design & Technology A-Level opens doors to degrees in:


    • Product Design

    • Industrial Design

    • Engineering (especially Design Engineering)

    • Architecture

    • Furniture Design

    • Innovation and Entrepreneurship

    • Automotive Design


    Top tip: D&T shows you can turn ideas into reality - many universities value the combination of creativity and technical skills, especially for design and engineering courses.

  • Ask yourself:


    • Do I enjoy both designing and making things?

    • Am I willing to spend significant time in the workshop?

    • Can I work safely with tools and machinery?

    • Do I enjoy solving practical problems creatively?

    • Am I prepared for the time commitment of a major making project?

    • Can I visualise products and communicate ideas through drawing?

Design and manufacturing industries: Skills in designing, prototyping, and making are valuable across product development, manufacturing, and innovation sectors.

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